{"version":"1","chapters":[{"title":"Cold open","startTime":0,"endTime":34},{"title":"Intro","startTime":35,"endTime":121},{"title":"Project management","startTime":122,"endTime":210},{"title":"Braid's indirect storytelling","startTime":211,"endTime":460},{"title":"Bidirectional time","startTime":461,"endTime":983},{"title":"Experimental gameplay","startTime":984,"endTime":1239},{"title":"Breadth vs. depth","startTime":1240,"endTime":1790},{"title":"Exploration process","startTime":1791,"endTime":2380},{"title":"Minimalism","startTime":2381,"endTime":2622},{"title":"Original \"The Pit\" design","startTime":2623,"endTime":3018},{"title":"Combining mechanics","startTime":3019,"endTime":3511},{"title":"Awkwardness of designing World 2","startTime":3512,"endTime":3742},{"title":"Why puzzle pieces?","startTime":3743,"endTime":4165},{"title":"Phase as a mathematical concept","startTime":4166,"endTime":4417},{"title":"Pausing time completely","startTime":4418,"endTime":4673}]}